AoeStats
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Black Forest

508208347Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 45m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
925
+14
🇦🇹 Saracens · Austria
918
+14
🇵🇱 Persians · Poland
843
+18
🇩🇪 Burmese · Germany
889
-16
🇨🇳 Japanese · China
886
-16
🇳🇱 Britons · Netherlands
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,228 16:06 21:27 38:03 ⛏ Fast Castle
27 1,221 12:27 17:45 33:21 ⛏ Fast Castle
22 1,025 13:23 20:27 40:20 ⛏ Fast Castle
22 1,017 9:58 17:53 29:11 ⛏ Fast Castle
14 622 10:33 16:17 34:45 ⛏ Fast Castle
12 567 16:50 24:47 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,165 19,038 23,575 5,880 77,658 82,999
14,995 21,135 12,205 3,950 52,285 67,908
20,135 15,005 12,685 2,900 50,725 59,584
21,100 13,914 10,475 2,490 47,979 58,817
19,270 13,895 8,430 2,450 44,045 58,741
19,030 15,400 7,485 1,655 43,570 46,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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