AoeStats
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MegaRandom

508206980Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 24m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1001
+12
🇲🇽 Muisca · Mexico
897
+16
🇯🇵 Bohemians · Japan
873
+18
🇦🇹 Saracens · Austria
918
-16
🇭🇺 Spanish · Hungary
910
-15
🇮🇪 Magyars · Ireland
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 750 12:37 16:39 — ⛏ Fast Castle
27 650 — — —
14 354 — — —
13 313 11:54 — —
1 36 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,375 3,660 970 10 9,015 9,985
1,200 1,100 140 100 2,540 2,589
1,500 375 50 0 1,925 2,007
700 312 50 100 1,162 769
100 0 0 0 100 180
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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