AoeStats
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Arena

508014578Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 61m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1094
+10
🇺🇸 Hindustanis · United States
1002
+14
🇹🇷 Turks · Türkiye
878
+19
🇺🇦 Franks · Ukraine
967
-15
🇦🇹 Bohemians · Austria
962
-15
🇦🇹 Saracens · Austria
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,925 11:16 16:15 33:59 ⛏ Fast Castle
27 1,669 10:43 15:04 31:50 ⛏ Fast Castle
26 1,590 11:23 15:23 32:24 ⛏ Fast Castle
25 1,507 11:00 17:01 31:46 ⛏ Fast Castle
21 1,310 12:27 20:11 31:18 ⛏ Fast Castle
13 769 11:04 16:28 44:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,160 54,880 34,885 5,530 128,455 139,345
38,060 16,350 31,635 5,695 91,740 103,081
30,600 25,690 21,595 1,750 79,635 105,843
26,145 21,690 21,020 3,550 72,405 76,323
20,595 22,965 13,470 1,500 58,530 64,860
21,035 8,705 10,885 5,400 46,025 48,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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