AoeStats
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Black Forest

508005265Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 53m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
902
+16
🇪🇸 Bulgarians · Spain
898
+16
🇨🇳 Italians · China
882
+17
🇩🇪 Celts · Germany
912
-17
🇩🇪 Japanese · Germany
893
-16
🇬🇧 Vietnamese · United Kingdom
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,029 14:26 19:45 35:10 ⛏ Fish Boom FC
26 1,382 12:49 16:46 — ⛏ Fast Castle
26 1,407 13:40 17:38 31:49 ⛏ Fast Castle
24 1,280 11:20 18:44 33:37 ⛏ Fast Castle
19 1,040 12:38 21:03 33:39 ⛏ Fish Boom FC
14 763 14:14 24:53 45:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,975 20,039 25,095 7,780 80,889 101,750
29,765 18,160 13,210 3,600 64,735 77,198
12,075 19,370 15,815 1,500 48,760 65,631
17,945 18,306 7,760 3,215 47,226 56,639
20,160 7,150 9,725 3,350 40,385 41,520
13,315 10,235 2,875 2,600 29,025 30,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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