AoeStats
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Pilgrims

508004120Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 61m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
933
+12
🇦🇹 Saracens · Austria
902
+13
🇨🇳 Magyars · China
875
+14
🇨🇦 Bohemians · Canada
892
-15
🇦🇷 Celts · Argentina
820
-12
🇹🇷 Chinese · Türkiye
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,343 13:15 24:53 34:19 ⛏ Fish Boom
33 2,043 13:44 25:06 47:26 ⚔ Scout Rush
31 1,925 13:45 19:45 31:41 ⛏ Fish Boom FC
18 1,137 13:31 29:14 47:43 ⚔ Towers FC
10 590 14:43 24:26 41:39 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,175 19,751 20,170 3,055 60,151 67,513
22,265 21,608 10,385 2,565 56,823 57,906
20,710 20,960 9,800 4,850 56,320 66,130
20,985 23,270 9,935 2,100 56,290 57,671
9,825 11,590 7,705 4,540 33,660 42,032
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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