AoeStats
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Black Forest

507106441Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 54m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
919
+23
🇹🇷 Khmer · Türkiye
897
+16
🇹🇷 Teutons · Türkiye
885
+16
🇨🇿 Cumans · Czechia
941
-18
🇦🇹 Saracens · Austria
875
-15
🇨🇿 Maya · Czechia
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,225 14:19 19:19 38:57 ⛏ Fast Castle
41 2,236 12:31 17:23 36:19 ⛏ Fast Castle
36 1,970 13:28 16:41 45:51 ⛏ Fast Castle
30 1,609 12:54 18:22 34:33 ⛏ Fast Castle
19 1,057 13:05 18:24 39:28 ⛏ Fast Castle
17 909 16:16 28:16 39:51 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,280 23,062 23,130 3,895 76,367 99,658
29,095 16,561 13,320 3,700 62,676 73,240
28,095 17,513 10,470 2,250 58,328 66,505
19,300 19,017 10,515 3,675 52,507 84,791
12,600 19,112 11,520 2,415 45,647 63,168
14,675 12,971 5,280 2,075 35,001 41,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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