AoeStats
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Black Forest

507103125Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 20m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
861
+14
🇮🇹 Spanish · Italy
801
+40
🇦🇷 Franks · Argentina
797
+16
🇳🇱 Vikings · Netherlands
853
-17
🇳🇱 Georgians · Netherlands
809
-16
🇪🇸 Bohemians · Spain
752
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 550 14:19 19:59 — ⛏ Fast Castle
18 365 13:44 — —
17 354 12:39 — — ⚔ M@A Rush
14 282 13:24 — — ⚔ Skirmisher Rush
13 256 12:18 — —
5 99 18:57 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,830 215 75 6,420 8,249
2,975 2,552 0 325 5,852 7,169
4,175 1,352 250 40 5,817 7,291
3,070 1,712 50 180 5,012 5,763
2,475 2,151 140 0 4,766 6,251
1,475 963 180 0 2,618 2,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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