AoeStats
← ska_18

Nomad

507101726Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 5m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
809
+19
🇫🇷 Franks · France
808
+19
🇫🇷 Slavs · France
772
+21
🇷🇺 Bohemians · Russia
897
-20
🇦🇹 Persians · Austria
881
-20
🇩🇪 Vietnamese · Germany
857
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 140 — — —
21 117 — — —
18 98 — — —
12 64 — — —
7 40 — — —
2 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 475 0 100 825 160
250 350 0 100 700 120
300 275 0 100 675 168
250 325 0 100 675 145
200 325 0 100 625 60
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.