AoeStats
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Black Forest

507053067Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
947
+15
🇩🇪 Vietnamese · Germany
937
+16
🇦🇹 Saracens · Austria
895
+17
🇨🇱 Khmer · Chile
1015
-19
🇨🇱 Chinese · Chile
896
-15
🇨🇱 Japanese · Chile
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,933 12:33 18:09 34:18 ⛏ Fast Castle
32 1,649 14:11 20:40 45:05 ⛏ Fast Castle
31 1,591 9:56 17:53 30:17 ⛏ Fast Castle
21 1,070 13:42 21:11 37:06 ⛏ Fast Castle
17 870 17:52 28:21 46:02 ⚔ M@A FC
11 582 10:27 21:27 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,560 18,757 22,200 4,160 76,677 83,518
37,225 11,600 22,865 950 72,640 77,261
10,875 17,270 14,955 2,050 45,150 47,053
19,195 13,876 6,350 1,810 41,231 41,960
17,905 14,050 6,575 2,375 40,905 47,463
11,045 15,658 6,675 1,525 34,903 39,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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