AoeStats
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Nomad

506889514Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 41m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
962
+9
🇪🇸 Gurjaras · Spain
941
+9
🇦🇹 Saracens · Austria
917
+10
🇪🇸 Huns · Spain
829
-11
🇪🇸 Persians · Spain
787
-9
🇪🇸 Bulgarians · Spain
751
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,386 15:14 21:26 36:54 ⛏ Fish Boom FC
32 1,337 16:05 22:47 — ⛏ Fish Boom FC
21 862 14:39 23:01 — ⛏ Fish Boom FC
16 648 13:46 24:44 — ⛏ Fish Boom FC
16 648 14:02 24:56 — ⚔ Drush
13 545 14:37 23:57 40:46 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
18,420 12,970 7,810 3,775 42,975 43,344
11,590 7,678 4,305 1,700 25,273 30,666
10,645 7,325 2,895 3,000 23,865 31,258
10,600 7,635 3,665 1,500 23,400 25,506
7,170 4,920 2,635 3,450 18,175 18,644
7,010 3,535 1,440 800 12,785 15,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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