AoeStats
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Arabia

506888873Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 5m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇪 Spanish · Jersey
899
+30
🇷🇴 Poles · Romania
889
+16
🇷🇴 Bulgarians · Romania
878
+30
🇦🇹 Saracens · Austria
917
-17
🇳🇱 Burgundians · Netherlands
899
-16
🇩🇪 Turks · Germany
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 423 — — —
50 302 — — —
31 183 — — —
21 128 — — —
11 68 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 1,058
700 225 0 0 925 976
550 223 50 0 823 768
500 250 0 0 750 801
0 25 0 0 25 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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