AoeStats
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Highland

506887929Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 59m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
953
+16
🇪🇸 Japanese · Spain
952
+16
🇬🇷 Chinese · Greece
952
+16
🇩🇪 Teutons · Germany
976
-17
🇪🇸 Franks · Spain
968
-16
🇦🇹 Saracens · Austria
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,481 13:26 22:46 34:48 ⛏ Fast Castle
23 1,377 10:50 15:50 34:10 ⛏ Fast Castle
17 1,030 12:20 16:08 30:35 ⛏ Fish Boom FC
16 953 11:02 19:19 31:36 ⛏ Fast Castle
13 798 9:37 18:46 37:50 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,670 14,385 16,405 3,250 58,710 76,566
18,495 18,035 11,310 3,075 50,915 83,433
19,670 16,624 7,775 3,735 47,804 56,118
21,690 8,155 10,030 2,050 41,925 62,442
12,665 6,406 5,580 1,785 26,436 31,392
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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