AoeStats
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Arena

506861310Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 42m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Georgians · Netherlands
918
+13
🇦🇹 Saracens · Austria
887
+14
🇹🇷 Cumans · Türkiye
834
+17
🇦🇷 Khmer · Argentina
871
-15
🇲🇽 Teutons · Mexico
854
-24
🇹🇷 Burgundians · Türkiye
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,304 10:36 15:51 32:45 ⛏ Fast Castle
28 1,186 11:03 16:20 34:44 ⛏ Fast Castle
23 984 11:36 15:09 33:11 ⛏ Fast Castle
22 926 10:15 22:25 34:53 ⚔ Scouts FC
17 726 10:49 18:38 31:19 ⛏ Fast Castle
15 646 12:04 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 14,655 22,725 5,025 72,070 75,839
20,225 10,020 7,350 850 38,445 48,909
12,705 13,960 5,765 2,900 35,330 42,912
13,585 8,470 6,045 1,600 29,700 31,162
11,475 6,620 5,710 1,855 25,660 30,592
7,840 4,765 1,075 775 14,455 16,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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