AoeStats
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Arena

506849856Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 46m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
917
+15
🇨🇳 Britons · China
917
+15
🇨🇳 Bengalis · China
876
+17
🇦🇹 Saracens · Austria
922
-17
🇧🇪 Spanish · Belgium
885
-15
🇩🇪 Franks · Germany
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,381 10:20 16:37 31:33 ⛏ Fast Castle
28 1,318 11:47 17:51 32:09 ⛏ Fast Castle
26 1,231 13:27 18:18 33:05 ⛏ Fast Castle
25 1,176 9:54 18:29 30:25 ⛏ Fast Castle
16 753 10:53 20:08 34:26 ⛏ Fast Castle
15 685 11:06 22:12 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,945 14,725 22,435 5,060 71,165 76,030
31,240 15,010 10,605 1,850 58,705 63,661
24,925 15,545 15,675 2,200 58,345 65,331
16,555 19,550 13,140 4,250 53,495 59,664
17,760 12,655 8,210 2,300 40,925 46,649
15,865 10,140 7,800 2,750 36,555 39,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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