AoeStats
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Nomad

506642143Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 5m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1023
+12
🇨🇳 Burmese · China
979
+14
🇲🇽 Mongols · Mexico
920
+16
🇦🇹 Saracens · Austria
953
-15
🇬🇧 Ethiopians · United Kingdom
929
-14
🇷🇴 Britons · Romania
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 250 — — —
35 195 — — —
19 104 — — —
11 63 — — —
8 44 — — —
4 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 275 0 100 975 438
350 450 0 100 900 160
350 325 50 100 825 245
200 475 0 100 775 78
200 325 0 100 625 3
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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