AoeStats
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Arena

506630619Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
940
+15
🇦🇹 Saracens · Austria
937
+16
🇫🇷 Khmer · France
933
+16
🇹🇼 Hindustanis · Taiwan
974
-18
🇮🇹 Bohemians · Italy
923
-15
🇹🇷 Britons · Türkiye
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,857 9:46 16:23 31:16 ⛏ Fast Castle
35 1,881 10:20 15:19 27:18 ⛏ Fast Castle
26 1,371 10:13 14:52 35:32 ⛏ Fast Castle
25 1,347 11:30 15:45 31:16 ⛏ Fast Castle
21 1,101 12:28 18:46 30:51 ⛏ Fast Castle
20 1,052 12:45 17:49 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,650 19,365 29,820 7,710 90,545 94,007
39,595 12,540 20,815 2,910 75,860 83,139
24,175 17,740 25,110 2,900 69,925 74,209
26,195 7,665 14,410 1,500 49,770 54,432
17,975 19,325 9,445 2,250 48,995 63,531
13,555 21,280 11,010 2,150 47,995 60,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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