AoeStats
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Black Forest

506623083Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 62m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1009
+13
🇬🇧 Bulgarians · United Kingdom
955
+15
🇦🇹 Saracens · Austria
921
+16
🇳🇿 Khitans · New Zealand
995
-17
🇮🇳 Ethiopians · India
911
-14
🇬🇧 Khmer · United Kingdom
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,510 14:46 19:17 41:16 ⛏ Fast Castle
36 2,242 13:02 18:07 37:39 ⛏ Fast Castle
36 2,247 12:59 22:23 45:32 ⚔ M@A FC
15 954 14:11 26:27 61:32 ⚔ Scout Rush
15 964 13:53 26:08 38:55
14 871 14:12 19:53 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,725 41,445 19,980 3,650 96,800 127,025
34,610 24,063 30,760 5,785 95,218 121,556
35,630 18,169 29,820 3,435 87,054 105,457
34,005 23,520 20,415 3,040 80,980 89,433
14,870 12,334 9,225 235 36,664 42,669
11,875 14,198 8,200 1,365 35,638 36,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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