AoeStats
← ska_18

Black Forest

506455656Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 66m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
905
+17
🇦🇹 Saracens · Austria
904
+17
🇩🇪 Teutons · Germany
900
+32
🇫🇷 Franks · France
951
-19
🇨🇦 Persians · Canada
903
-16
🇨🇭 Slavs · Switzerland
894
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,393 12:18 17:44 36:03 ⛏ Fish Boom FC
21 1,376 11:40 20:04 34:01 ⛏ Fast Castle
17 1,127 11:48 17:17 31:20 ⛏ Fast Castle
6 433 11:38 — —
5 319 14:00 — —
4 237 13:43 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
38,680 24,409 41,375 8,675 113,139 125,000
28,335 22,973 29,100 2,150 82,558 95,047
29,235 12,770 22,455 4,045 68,505 70,741
4,550 1,326 50 0 5,926 7,216
3,200 2,184 50 80 5,514 6,630
2,400 1,630 0 115 4,145 5,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.