AoeStats
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Black Forest

506445052Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 49m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
968
+15
🇺🇸 Bohemians · United States
928
+16
🇦🇹 Saracens · Austria
885
+19
🇩🇪 Teutons · Germany
963
-53
🇸🇪 Persians · Sweden
949
-17
🇸🇰 Goths · Slovakia
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,624 13:09 18:40 34:34 ⛏ Fish Boom FC
28 1,359 13:42 17:50 — ⛏ Fast Castle
19 938 17:46 27:18 37:15 ⛏ Fish Boom FC
14 706 12:36 19:28 38:29 ⛏ Fast Castle
13 649 17:05 28:34 — ⚔ Fish Boom into Archers
10 505 17:38 24:18 41:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,580 16,544 27,455 6,500 81,079 85,277
21,185 14,563 9,060 3,000 47,808 53,596
17,160 13,340 10,465 3,685 44,650 56,842
17,295 12,653 5,490 2,385 37,823 43,097
3,250 5,578 3,575 1,490 13,893 21,688
4,095 4,197 730 225 9,247 9,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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