AoeStats
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Arabia

506418906Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 5m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
877
+16
🇹🇼 Franks · Taiwan
854
+17
🇯🇵 Khmer · Japan
851
+17
🇦🇹 Saracens · Austria
901
-18
🇹🇼 Teutons · Taiwan
874
-17
🇮🇹 Mongols · Italy
837
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 213 — — —
25 133 — — —
20 105 — — —
17 90 — — —
16 86 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 150 0 0 850 949
600 200 0 0 800 873
500 250 0 0 750 646
550 100 0 0 650 619
450 100 0 0 550 684
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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