AoeStats
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Black Forest

506409044Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 54m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Inca · Czechia
898
+14
🇦🇹 Saracens · Austria
887
+14
🇨🇳 Turks · China
883
+14
🇹🇷 Bohemians · Türkiye
849
-14
🇺🇸 Lithuanians · United States
843
-14
🇹🇷 Hindustanis · Türkiye
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,870 14:01 19:53 34:23 ⛏ Fast Castle
32 1,737 12:13 24:27 28:39 ⚔ Archers into Fast Imp
22 1,178 10:43 19:23 31:28 ⛏ Fast Castle
17 954 11:10 19:52 30:41 ⛏ Fast Castle
16 856 10:30 18:47 30:45 ⛏ Fast Castle
15 827 15:21 19:34 26:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,365 25,176 26,230 4,240 88,011 97,413
43,335 12,620 19,105 5,710 80,770 90,442
25,125 20,960 18,020 1,645 65,750 67,968
25,645 12,407 17,050 850 55,952 68,823
15,695 16,330 9,860 2,520 44,405 53,294
16,700 10,820 7,420 2,465 37,405 43,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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