AoeStats
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Black Forest

506366124Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 59m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
922
+16
🇦🇹 Saracens · Austria
901
+17
🇪🇸 Bengalis · Spain
896
+17
🇬🇧 Goths · United Kingdom
942
-19
🇬🇧 Franks · United Kingdom
939
-17
🇬🇧 Britons · United Kingdom
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,897 13:36 20:19 36:16 ⛏ Fish Boom FC
32 1,923 13:15 19:28 36:55 ⛏ Fast Castle
14 834 17:42 28:13 38:49
12 712 20:41 29:03 46:16 ⛏ Fish Boom FC
10 566 15:08 21:29 36:29 ⛏ Fast Castle
9 534 14:48 22:23 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,610 22,510 24,245 7,230 81,595 98,953
28,260 16,195 15,785 1,880 62,120 76,162
18,850 23,898 11,380 2,370 56,498 62,330
18,765 11,041 12,555 2,165 44,526 61,777
22,030 9,367 8,235 1,500 41,132 50,344
14,900 11,804 6,895 1,500 35,099 53,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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