AoeStats
← ska_18

MegaRandom

506363452Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 5m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
987
+16
🇦🇺 Japanese · Australia
951
+18
🇻🇳 Saracens · Vietnam
912
+19
🇩🇪 Khitans · Germany
1050
-20
🇳🇴 Mongols · Norway
969
-17
🇦🇹 Saracens · Austria
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 314 — — —
37 220 — — —
36 212 — — —
33 194 — — —
23 139 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 250 50 0 1,250 1,152
800 175 0 0 975 1,040
750 175 0 0 925 1,085
700 150 0 0 850 946
500 150 0 0 650 727
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.