AoeStats
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Arena

506358600Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1090
+11
🇨🇳 Bohemians · China
1089
+11
1081
+12
🇨🇳 Huns · China
1020
-13
🇦🇺 Spanish · Australia
972
-11
🇦🇹 Saracens · Austria
958
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,513 10:38 14:08 28:19 ⛏ Fast Castle
39 1,484 11:14 15:19 34:19 ⛏ Fast Castle
36 1,371 11:09 15:16 30:26 ⛏ Fast Castle
31 1,181 10:04 15:48 33:24 ⛏ Fast Castle
28 1,069 10:09 14:54 30:29 ⛏ Fast Castle
22 846 11:03 15:15 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,720 10,495 9,660 960 39,835 44,529
15,930 8,340 9,155 1,050 34,475 37,900
12,750 12,260 7,495 1,645 34,150 39,275
14,285 13,965 4,175 1,245 33,670 34,965
14,955 9,060 7,690 1,400 33,105 39,652
13,425 6,145 5,180 1,325 26,075 28,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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