AoeStats
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Black Forest

506174103Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 74m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
948
+16
🇩🇪 Malay · Germany
936
+16
🇦🇷 Turks · Argentina
928
+17
🇦🇹 Saracens · Austria
976
-18
🇮🇹 Khmer · Italy
934
-16
🇺🇸 Cumans · United States
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,464 13:30 17:32 30:52 ⛏ Fast Castle
34 2,522 13:35 19:11 37:19 ⛏ Fast Castle
21 1,578 12:06 17:09 37:41 ⛏ Fast Castle
19 1,388 13:23 21:29 35:20 ⛏ Fast Castle
14 1,023 11:38 22:38 39:15 ⛏ Fast Castle
9 660 12:31 18:39 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,640 21,425 43,885 6,640 113,590 121,739
54,440 27,150 25,605 1,890 109,085 112,155
40,395 26,346 27,700 2,800 97,241 107,718
28,220 21,496 8,880 2,800 61,396 61,978
22,270 11,960 7,300 1,150 42,680 46,019
8,160 11,443 6,895 985 27,483 32,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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