AoeStats
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Black Forest

506164530Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 52m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
983
+14
🇦🇹 Saracens · Austria
977
+14
🇦🇷 Franks · Argentina
911
+17
🇨🇴 Lithuanians · Colombia
975
-16
🇸🇰 Goths · Slovakia
939
-15
🇳🇱 Franks · Netherlands
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,278 12:32 17:28 31:24 ⛏ Fast Castle
32 1,684 12:39 17:47 33:42 ⛏ Fast Castle
25 1,333 15:00 22:46 37:06 ⛏ Fast Castle
19 975 13:51 19:14 32:36 ⛏ Fast Castle
16 833 12:57 20:00 36:22 ⛏ Fast Castle
14 742 14:19 22:13 46:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,090 17,772 34,225 6,030 94,117 103,337
45,955 36,859 5,800 1,150 89,764 102,241
35,965 11,736 13,230 6,815 67,746 91,069
18,495 25,654 17,395 1,175 62,719 80,039
22,805 8,510 8,945 5,400 45,660 57,009
20,990 15,710 7,525 1,430 45,655 52,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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