AoeStats
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Arena

506134663Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 88m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
989
+17
🇦🇹 Saracens · Austria
978
+17
🇷🇺 Mongols · Russia
940
+19
🇺🇸 Teutons · United States
1030
-19
🇹🇼 Poles · Taiwan
1001
-17
🇺🇸 Bohemians · United States
989
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,187 9:45 16:04 30:51 ⛏ Fast Castle
35 3,056 10:05 15:43 28:44 ⛏ Fast Castle
35 3,069 11:29 16:00 29:40 ⛏ Fast Castle
27 2,399 10:43 18:22 36:30 ⛏ Fast Castle
23 2,064 12:17 17:23 30:26 ⛏ Fast Castle
17 1,489 11:35 16:00 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,020 41,220 28,780 2,280 136,300 171,616
79,575 32,720 19,465 4,100 135,860 159,292
58,265 40,315 34,160 2,920 135,660 142,364
49,115 31,620 42,300 5,255 128,290 131,458
40,775 57,635 24,250 5,550 128,210 173,390
61,990 34,115 21,230 4,255 121,590 128,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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