AoeStats
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Arena

505460393Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 56m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
999
+18
🇹🇷 Franks · Türkiye
995
+18
🇹🇷 Portuguese · Türkiye
972
+18
🇹🇼 Vikings · Taiwan
1038
-18
🇹🇼 Persians · Taiwan
1037
-18
🇹🇼 Wei · Taiwan
1035
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,112 10:21 15:50 31:20 ⛏ Fast Castle
30 1,684 11:10 18:05 39:13 ⛏ Fast Castle
27 1,528 11:17 15:46 35:46 ⛏ Fast Castle
23 1,326 11:44 16:03 29:07 ⛏ Fast Castle
22 1,280 10:48 16:29 33:57 ⛏ Fast Castle
18 1,052 15:20 22:28 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,715 30,890 12,595 5,475 88,675 95,589
28,470 18,960 21,885 7,070 76,385 106,119
27,650 33,300 11,500 3,705 76,155 86,285
26,035 15,555 15,685 2,375 59,650 65,648
22,775 16,610 11,520 4,035 54,940 60,517
15,920 13,345 8,495 1,695 39,455 48,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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