AoeStats
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Black Forest

505454600Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 47m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1030
+15
🇦🇹 Saracens · Austria
981
+18
🇪🇸 Persians · Spain
969
+19
🇺🇸 Malay · United States
1034
-18
🇨🇳 Lithuanians · China
1008
-17
🇹🇼 Portuguese · Taiwan
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,821 14:14 24:54 41:14 ⛏ Fast Castle
33 1,561 12:57 18:34 34:12 ⛏ Fast Castle
30 1,426 11:36 19:16 32:26 ⛏ Fast Castle
20 924 14:12 21:54 30:31 ⛏ Fast Castle
19 906 14:00 19:35 35:26 ⚔ Scout Rush
18 835 10:13 17:01 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,315 18,193 24,350 4,615 79,473 87,444
27,950 12,754 12,110 2,355 55,169 58,398
21,205 18,472 10,715 3,345 53,737 70,334
17,710 15,437 7,685 3,000 43,832 59,174
17,560 14,571 4,110 3,630 39,871 47,310
13,190 12,652 10,350 3,050 39,242 52,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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