AoeStats
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Nomad

505280762Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 43m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1091
+14
🇦🇹 Saracens · Austria
979
+18
🇺🇸 Cumans · United States
952
+19
🇪🇸 Burmese · Spain
1195
-24
958
-14
🇪🇸 Franks · Spain
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,553 14:52 21:42 35:23 ⛏ Fish Boom into Fire Galleys FC
33 1,470 12:58 24:18 — ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,138 11:58 24:39 40:40 ⛏ Fish Boom into Fire Galleys FC
22 983 16:43 25:10 41:29 ⚔ Fish Boom into Scouts
21 908 12:26 19:37 39:28 ⛏ Fish Boom into Fire Galleys FC
19 855 14:54 24:01 — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,970 17,505 8,780 1,250 52,505 58,747
22,915 13,682 11,845 3,310 51,752 53,735
13,180 12,495 4,115 950 30,740 31,749
10,220 13,050 4,950 980 29,200 31,690
9,125 11,229 5,890 1,505 27,749 28,701
9,150 6,962 3,290 950 20,352 20,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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