AoeStats
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Arena

505254549Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 23m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
1001
+16
🇪🇸 Bohemians · Spain
906
+39
🇪🇸 Ethiopians · Spain
900
+21
🇦🇹 Saracens · Austria
1015
-20
🇦🇷 Koreans · Argentina
1004
-19
🇺🇸 Spanish · United States
972
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 733 10:59 17:01 — ⛏ Fast Castle
29 683 10:10 17:54 — ⛏ Fast Castle
24 574 10:25 16:18 — ⛏ Fast Castle
20 474 9:41 17:17 — ⛏ Fast Castle
17 400 11:02 18:52 — ⛏ Fast Castle
8 187 10:30 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 3,625 1,645 685 11,680 12,465
6,525 4,160 450 330 11,465 12,089
5,550 4,205 385 200 10,340 12,576
4,310 3,175 1,000 750 9,235 10,030
4,330 3,395 340 850 8,915 9,854
3,375 2,980 615 750 7,720 9,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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