AoeStats
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Arena

505247242Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 38m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Turks · South Korea
1120
+17
🇻🇳 Romans · Vietnam
1117
+17
🇻🇳 Teutons · Vietnam
1077
+18
🇹🇼 Magyars · Taiwan
1235
-22
🇨🇳 Goths · China
1109
-16
🇦🇹 Saracens · Austria
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,197 12:49 16:51 21:17 ◆ FC into Fast Imp
40 1,546 10:36 14:50 26:06 ⛏ Fast Castle
33 1,273 10:35 16:55 32:07 ⛏ Fast Castle
27 1,024 11:30 15:42 30:36 ⛏ Fast Castle
26 999 10:16 15:53 — ⛏ Fast Castle
22 849 11:01 16:47 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,195 10,590 6,790 2,410 42,985 46,044
24,175 9,150 7,805 1,050 42,180 51,669
18,300 13,996 6,380 1,800 40,476 42,433
16,005 11,750 6,795 2,350 36,900 40,625
11,670 8,590 7,250 880 28,390 30,355
11,910 6,250 5,695 1,880 25,735 26,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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