AoeStats
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Arena

505232609Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 60m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1101
+10
🇦🇹 Saracens · Austria
1043
+12
🇳🇱 Britons · Netherlands
1009
+13
🇨🇳 Lithuanians · China
1021
-14
🇮🇹 Japanese · Italy
956
-12
🇹🇼 Vietnamese · Taiwan
890
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,716 10:08 16:45 28:09 ⛏ Fast Castle
36 2,196 10:19 15:32 31:35 ⛏ Fast Castle
35 2,081 12:20 16:50 32:22 ⛏ Fast Castle
24 1,476 11:43 16:47 32:51 ⛏ Fast Castle
19 1,149 10:15 14:42 30:49 ⛏ Fast Castle
17 1,025 10:39 15:15 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,725 44,185 19,370 3,350 101,630 104,667
33,230 20,860 28,410 8,260 90,760 119,521
31,550 10,640 17,470 5,750 65,410 71,689
27,580 13,425 16,000 2,130 59,135 79,493
21,405 26,550 8,235 2,800 58,990 77,547
15,230 13,490 5,725 2,450 36,895 39,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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