AoeStats
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Arena

505192823Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 39m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1093
+14
🇦🇷 Sicilians · Argentina
1080
+14
🇨🇳 Cumans · China
1041
+16
🇨🇳 Spanish · China
1078
-16
🇦🇹 Saracens · Austria
1058
-15
🇹🇷 Franks · Türkiye
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,496 11:24 15:16 33:20 ⛏ Fast Castle
27 1,079 12:06 16:35 34:28 ⛏ Fast Castle
27 1,062 9:50 21:51 — ⛏ Fast Castle
20 774 10:26 16:09 — ⛏ Fast Castle
16 654 10:10 15:27 — ⛏ Fast Castle
16 631 10:57 16:07 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,230 16,225 7,445 4,425 51,325 61,839
14,175 10,000 5,825 2,815 32,815 36,344
17,335 8,690 6,050 200 32,275 40,634
9,970 5,685 3,180 2,150 20,985 21,423
10,125 5,940 840 965 17,870 19,833
5,295 3,270 2,075 1,300 11,940 13,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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