AoeStats
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Nomad

505015375Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 56m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1074
+11
🇦🇹 Saracens · Austria
1022
+13
🇪🇸 Huns · Spain
1019
+13
🇦🇷 Celts · Argentina
969
-13
🇹🇷 Spanish · Türkiye
954
-12
🇵🇹 Vikings · Portugal
952
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,531 14:22 18:23 34:14 ⛏ Fish Boom FC
37 2,113 16:07 21:46 36:51 ⛏ Fish Boom into Fire Galleys FC
26 1,446 14:30 19:23 37:13 ⚔ Fish Boom into Scouts
26 1,481 15:04 21:11 — ⛏ Fast Castle
18 1,010 16:01 30:33 53:06 ⛏ Fish Boom
17 955 15:10 26:47 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,120 19,105 28,985 7,175 89,385 97,726
25,380 18,470 9,200 4,870 57,920 66,895
20,405 19,680 8,360 3,065 51,510 60,101
17,530 14,650 15,545 950 48,675 66,560
8,675 8,565 1,155 2,250 20,645 22,654
5,920 3,468 1,045 1,090 11,523 11,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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