AoeStats
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Black Forest

504985464Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 64m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1156
+12
🇹🇼 Spanish · Taiwan
1129
+13
🇹🇼 Persians · Taiwan
1033
+17
🇪🇸 Franks · Spain
1095
-15
🇪🇸 Persians · Spain
1051
-14
🇦🇹 Saracens · Austria
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,472 12:22 18:11 37:17 ⛏ Fast Castle
31 2,001 12:33 18:28 35:29 ⛏ Fast Castle
29 1,888 11:13 16:47 32:43 ⛏ Fast Castle
25 1,629 13:15 17:46 32:29 ⛏ Fast Castle
16 1,023 11:27 15:20 31:19 ⛏ Fast Castle
14 868 12:34 16:01 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,380 19,277 42,830 6,675 111,162 113,185
30,470 27,715 19,435 2,675 80,295 87,766
29,460 21,038 15,250 3,205 68,953 88,756
15,800 27,040 19,145 5,200 67,185 100,954
23,320 10,455 15,720 2,150 51,645 57,069
22,140 14,524 8,280 2,990 47,934 60,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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