AoeStats
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Nomad

504982642Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 45m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
914
+22
🇮🇳 Huns · India
906
+22
🇹🇼 Romans · Taiwan
869
+24
🇦🇹 Saracens · Austria
1070
-23
🇹🇼 Vietnamese · Taiwan
1061
-23
🇬🇧 Huns · United Kingdom
1023
-22
Player eAPM Actions Feudal Castle Imperial Opening
30 1,379 15:06 18:37 30:30 ⛏ Fish Boom FC
27 1,227 13:29 24:53 34:42 ⛏ Fish Boom FC
26 1,189 14:12 22:36 37:58 ⛏ Fish Boom FC
18 812 15:49 21:12 37:48 ⛏ Fish Boom FC
17 762 14:00 21:07 35:22 ⛏ Fish Boom FC
1 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,220 15,985 15,445 3,000 56,650 58,398
18,160 7,835 8,125 4,200 38,320 42,598
13,565 14,335 7,995 1,715 37,610 40,496
11,975 15,315 3,015 4,070 34,375 39,971
16,055 10,938 4,370 2,530 33,893 40,544
0 275 0 100 375 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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