AoeStats
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Socotra

504981316Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 29m 17s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1166
+13
🇨🇳 Khmer · China
1147
+14
🇨🇳 Koreans · China
1129
+14
🇹🇷 Vietnamese · Türkiye
1111
-14
🇪🇸 Sicilians · Spain
1098
-14
🇦🇹 Saracens · Austria
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,735 10:21 23:43 — ⚔ Scouts into Archers
50 1,456 10:07 27:07 — ⚔ Archer Rush
50 1,464 11:08 23:44 — ⚔ Scout Rush
34 1,001 10:43 20:15 —
0 3 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,190 4,945 620 650 16,405 16,684
4,725 5,453 2,855 685 13,718 15,490
7,560 4,788 685 650 13,683 15,752
4,200 3,948 1,650 0 9,798 10,401
0 0 0 0 0 0
0 0 0 0 0 215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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