AoeStats
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Nomad

504974496Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 29m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1217
+11
🇮🇹 Slavs · Italy
1202
+11
🇦🇺 Vikings · Australia
1022
+19
🇫🇷 Mongols · France
1146
-16
🇦🇹 Saracens · Austria
1083
-13
🇷🇺 Aztecs · Russia
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 991 15:27 23:18 — ⛏ Fish Boom into Galleys FC
31 918 13:59 18:02 27:29 ⛏ Fish Boom FC
26 784 13:49 19:29 — ⛏ Fish Boom FC
19 565 17:09 21:33 — ⛏ Fish Boom FC
14 427 15:06 19:25 — ⛏ Fish Boom FC
2 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,670 7,785 2,810 1,075 23,340 25,201
8,520 8,290 1,880 1,500 20,190 23,010
8,745 7,489 1,610 300 18,144 18,470
7,175 6,922 1,575 950 16,622 18,471
5,325 3,920 3,845 100 13,190 13,656
0 550 0 200 750 750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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