AoeStats
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Arena

504969369Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1069
+14
🇮🇳 Burgundians · India
1035
+15
🇳🇱 Britons · Netherlands
950
+19
🇮🇪 Huns · Ireland
1065
-18
🇷🇺 Franks · Russia
1011
-16
🇲🇰 Persians · North Macedonia
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,601 11:24 15:43 26:53 ⛏ Fast Castle
29 1,266 10:15 15:40 31:22 ⛏ Fast Castle
28 1,226 11:56 15:36 — ⛏ Fast Castle
27 1,164 11:07 15:20 33:43 ⛏ Fast Castle
22 965 10:43 17:25 32:28 ⛏ Fast Castle
21 919 10:35 17:45 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,955 12,795 17,525 5,780 62,055 68,370
23,430 12,880 11,010 950 48,270 54,321
19,855 12,573 10,105 2,250 44,783 54,284
17,155 16,210 6,520 1,750 41,635 51,514
16,175 11,150 10,650 2,475 40,450 41,814
9,300 6,073 5,305 2,285 22,963 23,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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