AoeStats
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Nomad

504966757Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 32m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1098
+15
🇦🇺 Khmer · Australia
1074
+16
🇹🇼 Vietnamese · Taiwan
1010
+20
🇵🇱 Dravidians · Poland
1101
-18
🇦🇹 Saracens · Austria
1086
-17
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 929 13:35 18:06 — ⛏ Fish Boom FC
27 876 14:27 20:08 — ⛏ Fish Boom FC
22 706 12:04 18:19 — ⛏ Fish Boom FC
21 682 14:23 19:09 — ⛏ Fish Boom FC
17 566 17:50 22:22 — ⛏ Fish Boom FC
1 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,125 8,715 2,965 1,055 20,860 22,902
8,895 6,765 2,250 200 18,110 18,380
7,085 4,935 880 2,355 15,255 15,477
6,085 5,518 1,605 1,500 14,708 15,263
5,305 4,768 765 955 11,793 12,277
0 300 0 100 400 375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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