AoeStats
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Black Forest

504962672Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1314
+4
🇦🇹 Saracens · Austria
1076
+10
🇮🇪 Celts · Ireland
1054
+11
🇻🇳 Khitans · Vietnam
1008
-10
🇻🇳 Franks · Vietnam
946
-8
🇻🇳 Britons · Vietnam
907
-7
Player eAPM Actions Feudal Castle Imperial Opening
38 1,675 12:00 19:57 41:59 ⛏ Fast Castle
33 1,445 13:53 19:51 36:24 ⛏ Fast Castle
32 1,386 13:19 17:50 33:33 ⛏ Fast Castle
25 1,087 14:28 22:50 37:41 ⛏ Fish Boom FC
23 1,003 15:50 27:36 — ⛏ Fast Castle
19 839 14:29 23:40 37:36 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,705 16,931 21,805 3,760 70,201 73,245
19,505 18,330 10,555 1,260 49,650 56,978
19,135 14,447 7,900 2,800 44,282 58,926
10,910 10,891 4,310 1,815 27,926 30,010
9,115 9,225 3,740 2,925 25,005 32,215
8,520 9,520 1,710 2,105 21,855 26,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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