AoeStats
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Highland

504807137Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 50m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1050
+17
🇦🇹 Saracens · Austria
1046
+17
🇵🇱 Byzantines · Poland
1008
+19
🇮🇹 Hindustanis · Italy
1103
-19
🇮🇹 Mongols · Italy
1103
-19
🇮🇹 Ethiopians · Italy
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,706 11:21 16:46 28:20 ⛏ Fast Castle
33 1,667 10:34 16:50 32:57 ⛏ Fast Castle
29 1,461 12:52 19:44 36:08 ⛏ Fish Boom into Fire Galleys FC
24 1,194 10:28 14:49 31:55 ⛏ Fast Castle
20 1,015 11:23 17:59 39:14 ⛏ Fish Boom FC
15 742 12:34 22:13 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,195 20,550 30,875 5,065 89,685 95,613
21,325 23,285 15,640 2,950 63,200 71,932
27,045 17,215 12,235 4,120 60,615 77,464
18,500 22,795 13,535 4,215 59,045 84,191
18,490 16,322 11,850 2,425 49,087 53,954
18,280 17,823 6,930 1,785 44,818 61,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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