AoeStats
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Black Forest

504783599Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 42m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1129
+13
🇨🇱 Turks · Chile
1126
+13
🇨🇳 Hindustanis · China
1122
+14
🇦🇺 Goths · Australia
1095
-14
🇦🇹 Saracens · Austria
1059
-13
🇮🇳 Hindustanis · India
1054
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,777 9:15 20:20 24:28 ⚔ M@A into Archers into Fast Imp
28 1,196 11:46 16:07 30:59 ⛏ Fast Castle
25 1,052 11:30 17:34 — ⛏ Fast Castle
24 1,007 11:40 19:31 34:23 ⛏ Fast Castle
20 866 11:28 18:27 31:54 ⚔ Fish Boom FC into Skirms
20 868 12:36 17:23 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,325 11,653 16,895 1,020 52,893 65,510
20,410 14,833 10,405 2,720 48,368 59,902
17,775 14,490 7,775 3,160 43,200 52,688
21,405 10,131 6,370 1,150 39,056 44,143
11,260 9,923 6,970 1,015 29,168 35,961
6,200 4,122 1,000 695 12,017 13,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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