AoeStats
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Black Forest

504748686Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1013
+13
🇺🇸 Vikings · United States
1010
+13
🇹🇼 Celts · Taiwan
987
+15
🇩🇪 Britons · Germany
951
-14
🇩🇪 Franks · Germany
951
-14
🇩🇪 Bohemians · Germany
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,520 12:52 16:55 28:43 ⛏ Fast Castle
29 1,422 11:42 17:27 35:22 ⛏ Fast Castle
19 910 13:10 20:03 33:07 ⛏ Fast Castle
16 774 13:55 26:05 36:03 ⛏ Fast Castle
15 749 11:18 18:22 30:51 ⛏ Fast Castle
13 609 12:41 23:17 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,070 18,606 26,695 6,535 83,906 91,482
22,635 32,495 17,745 1,600 74,475 83,205
26,670 23,690 15,440 3,650 69,450 79,704
20,445 16,886 10,290 3,670 51,291 62,523
19,430 19,734 6,285 2,495 47,944 58,535
16,410 12,288 8,415 1,720 38,833 40,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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