AoeStats
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Socotra

504746770Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 9m 54s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1060
+14
🇦🇷 Japanese · Argentina
1053
+14
🇨🇳 Goths · China
1047
+15
🇹🇼 Byzantines · Taiwan
1038
-15
🇦🇹 Saracens · Austria
1028
-15
🇹🇷 Mongols · Türkiye
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 458 — — —
38 372 — — —
20 200 — — —
20 197 — — —
17 169 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 845 0 0 3,195 3,330
1,650 275 50 0 1,975 2,973
250 100 0 0 350 421
300 0 0 0 300 434
150 0 0 0 150 283
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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