AoeStats
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Black Forest

504734822Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1018
+10
🇬🇧 Franks · United Kingdom
865
+36
🇬🇧 Celts · United Kingdom
864
+16
🇵🇭 Gurjaras · Philippines
920
-16
🇩🇰 Persians · Denmark
879
-14
🇰🇷 Goths · South Korea
852
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,994 13:25 25:52 38:44 ⚔ M@A Rush
33 1,768 13:15 19:02 36:29 ⛏ Fast Castle
23 1,231 13:35 21:38 32:30 ⛏ Fast Castle
14 746 13:29 18:55 38:29 ⛏ Fast Castle
13 697 15:24 27:04 38:58
8 437 12:46 18:05 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,300 17,767 24,825 8,525 84,417 99,112
21,775 23,250 12,075 3,200 60,300 64,088
17,035 19,972 11,740 1,650 50,397 65,458
16,675 15,883 13,620 1,685 47,863 54,650
21,335 7,650 12,125 2,050 43,160 62,527
17,620 11,253 10,505 850 40,228 45,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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