AoeStats
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Black Forest

504512791Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 55m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1018
+15
🇮🇳 Sicilians · India
1013
+15
🇮🇳 Hindustanis · India
1011
+16
🇦🇹 Saracens · Austria
1072
-18
🇮🇹 Inca · Italy
1000
-45
🇬🇧 Britons · United Kingdom
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,386 14:32 19:47 35:33 ⛏ Fast Castle
20 1,125 9:54 17:49 33:42 ⛏ Fast Castle
19 1,075 12:20 16:04 31:32 ⛏ Fast Castle
16 882 14:13 20:19 34:25 ⛏ Fast Castle
12 652 11:39 16:29 26:57 ⛏ Fast Castle
6 336 10:20 43:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,380 18,497 21,360 3,955 72,192 90,579
26,595 27,788 12,220 3,715 70,318 88,386
26,535 13,675 17,780 3,050 61,040 85,607
22,395 19,370 9,220 4,200 55,185 79,497
23,430 14,806 8,385 2,315 48,936 71,121
10,475 7,485 2,400 435 20,795 23,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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