AoeStats
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Arabia

504510883Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 6m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1096
+16
🇹🇼 Mapuche · Taiwan
1087
+16
🇹🇼 Franks · Taiwan
1064
+17
🇺🇸 Turks · United States
1150
-19
🇦🇹 Saracens · Austria
1088
-16
🇦🇷 Franks · Argentina
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 373 — — —
50 326 — — —
38 246 — — —
26 171 — — —
20 127 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 250 0 0 2,000 2,050
1,300 250 0 0 1,550 1,460
1,200 250 0 0 1,450 1,391
1,000 175 50 0 1,225 1,397
900 250 0 0 1,150 1,240
0 0 50 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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