AoeStats
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Socotra

504206642Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 13m 40s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1269
+9
🇨🇳 Franks · China
1265
+9
🇦🇺 Armenians · Australia
1125
+16
🇨🇿 Cumans · Czechia
1151
-13
🇺🇸 Armenians · United States
1098
-11
🇦🇹 Saracens · Austria
1079
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 543 12:32 — — ⚔ M@A Rush
39 529 10:12 — —
29 392 11:12 — —
9 118 — — —
5 66 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,400 775 460 0 4,635 4,649
2,315 1,080 235 0 3,630 4,006
2,115 847 320 0 3,282 3,916
400 0 0 0 400 379
200 0 0 0 200 280
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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